AI Insights · Timothy · July 2022
Top 5 Bubble Shooter Games in Italy: Q2 2022 Performance
Discover how top Bubble Shooter games performed in Italy during Q2 2022, with insights into their weekly downloads, revenue, and active user trends.
In the second quarter of 2022, the top 5 Bubble Shooter games on a unified platform in Italy demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends:
Bubble Witch 3 Saga
Published by King, this game saw weekly revenue fluctuate, peaking at approximately $11.7K in late March and gradually declining to about $8.8K by the end of June. Weekly downloads hit a high of 5.1K in late March but experienced a steady decline, ending the quarter at around 2.5K. Active users showed a similar trend, starting at 76.2K and dropping to 63.5K by the end of June.
Bubble Shooter: Pop & Blast
Ilyon Dynamics Ltd.'s game had a stable weekly revenue, ranging from $1.9K to $3.1K, with a slight dip in early April. Weekly downloads remained consistent, fluctuating between 3.8K and 4.8K. Active users also maintained stability, starting at 105.9K and ending the quarter at 97.6K.
Bubble Witch 2 Saga
Another title from King, this game saw modest weekly revenue, peaking at about $1.6K in mid-April and ending June at around $1.3K. Downloads were relatively low, starting at 907 and dropping to 580 by the end of the quarter. Active users started at 2.3K and saw a slight decline to 1.8K.
Bubble Shooter - Panda Pop!
Published by Jam City, Inc., this game had a weekly revenue peak of around $1.4K in mid-April, with a gradual decline to $1.1K by late June. Weekly downloads were highly variable, peaking at 3.1K in mid-April and ending at 878. Active users followed a similar trend, starting at 2.7K, peaking at 5.1K, and finishing at 3K.
Bubbles Empire Champions
Yonatan Erez’s game showed consistent weekly revenue, peaking at $1.3K in early April and ending at around $887. Downloads were minimal, with a notable peak of 141 in early May. Active users began at 13.1K and saw a slight dip to 9.4K before surging to 13.7K by the end of June.
For more detailed insights and data, visit Sensor Tower.